- #GTA 5 XBOX 360 MOD MENU OFFLINE HOW TO#
- #GTA 5 XBOX 360 MOD MENU OFFLINE GENERATOR#
- #GTA 5 XBOX 360 MOD MENU OFFLINE MOD#
- #GTA 5 XBOX 360 MOD MENU OFFLINE UPDATE#
- #GTA 5 XBOX 360 MOD MENU OFFLINE PS3#
Otherwise you will get the the incompatible assets error message.
If you want to go back online after using this mod you will need to reinstall the latest official update. Disabled fly mod for now until i get chance to fix it.Tweaked Bodyguard settings, fire rate & accuracy.Added Animation Player for Bodyguards (Just needs more animations now).Added Set Sound On/Off for Explosion on player.Added Set Explosion Visibility for Explosion on player.Added Vehicle Customisation/Colour Options.
Fixed PS3 csc where some users could not load the menu and object spawners menu flickering after first time use (There might be some random).
Fixed XBOX title update size somehow it increased in size. Changed Max amount of models (75 Objects, 25 Peds & 25 Vehicles). Added North Yankton and Custom Cam to xbox version. Merged Three-Socks Trainer into Console Trainer. Fixed/replaced Flymod (Its on by default to enable/disable using shortvut key RB + DPAD DOWN) Ive had to disable it on ps3 its freezing the console i dont know why cos its working fine on xbox sorry ps3 users. Added Option to disable menu sound effects. Added Particle Effects (still early stages nothings showing/playing at the moment but the layout is sorted). Added Player/Vehicle Proofs (Bulletproof, Fire Proof, Explosion Proof, Collision Proof & Melee Proof). Added Stats editor (Franklin, Michael & Trevor). Added Minigames catagory (Zombie Generator Beta). Added Adjust Max Bodyguards (Maximum 7). (Not sure if it goes above 1.0 but left it the way it is for now) Added No Traffic, low traffic, normal traffic, high traffic & very high traffic options. Added Bodyguard Relationship Group to bodyguard options. Added Playback Speed/Animation Time frontend display. Added Animation flags to playing animation (Repeat on by default). Added DLC checks (DLC items will only show if DLC is present). Tweaked speedometers output speed to be more realistic. (Note Model options is incomplete might make a sub menu for the models options theres one button combo added for now and its to set the model visibility with (A)). Adjust Model Rotation 45 Degrees - (X + A + DPAD). Adjust Model Rotation - (Hold X + DPAD). Camera Coordinates On/Off - (BACK BUTTON). Move Camera - (LSTICK) (Note: The Left/Right Axis is setting the wrong coords so left & right movement wont be working correctly). Set Vehicle Invisible - (B + DPAD RIGHT). (Note Model options is incomplete might make a sub menu for the models options theres one button combo added for now and its to set the model visibility with (X)Īctivate Menu through the player interaction menu by holding Back Button and selecting Modmanager. Attach/Detach Model (Press LSTICK) (Note: Attaching controls are not working as they should it need fixing). Adjust Model Rotation 45 Degrees - (SQUARE + X + DPAD). Adjust Model Rotation - (Hold SQUARE + DPAD). Adjust Model Heading 45 Degrees - (DPAD UP/DOWN). Rotate Camera - (RSTICK) (Zoom Camera Hold (RSTICK DOWN) and press (LT) zoom out (RT) Zoom In). Adjust Animation Time - (LSTICK LEFT/RIGHT) (Only when animation is paused). Adjust Animation Speed - (LSTICK LEFT/RIGHT) (Only when animation is not paused). Set Vehicle Invisible - (CIRCLE + DPAD RIGHT)Īnimation Player (Animation needs to be playing). Set Ped Invisible - (CIRCLE + DPAD LEFT). Clear Wanted Level - (CIRCLE + DPAD DOWN). Vehicle Invincible - (RSTICK + DPAD DOWN). Choose from all script_txd.rpf textures. NOTE: Nothings showing/playing at the moment just set the menu options ready for when i get a list together. This issues been bugging me since the start of object spawne More detailed information will be given.NOTE: Theres quite alot models that dont want to spawn and i dont know whats causing it because the hashes are correct. There is a file attached that gives a little bit of information regarding how the menu system will work. Whoever takes it on will also have to know how to know how to do tests to online players such as rank up online players, make online players do different animations, teleport online players to various locations, etc. Whoever takes on the project will have to know how to take in-game animations, characters, outfits, and various props/animals and put them into my menu design. The menu needs to be finished in an XEX file. I have a design for a mod menu that will need to be used in Grand Theft Auto 5 Online for Xbox 360.